The Galaxy-class U.S.S. Enterprise NCC-1701-D was active from 2363 to 2371 and was captained by Jean-Luc Picard. It was one of the most storied starships in Federation history, serving as the Federation flagship, making contact with over 30 previously-uncontacted civilizations, and participating in the Klingon Civil War. It was the fifth Federation starship to bear the name Enterprise.
The bridge of the U.S.S. Enterprise-D was a fusion of technology and grace. Each station was capable of emulating every other station with software-defined controls that could be customized at any place in the bridge. The conn and ops stations were situated directly in front of the command crew with a direct view of the main viewer. The command chair in the center was flanked by two other support position seats, usually used by the first officer and ship's counselor. The tactical station was located at the top of the wooden “horseshoe” structure, and science, engineering, environment, and other support stations were located on the back wall, which featured slide-out seats available when needed.
The battle bridge served as an auxiliary control center and tactical hub designed for emergency situations, particularly during combat situations, when the ship's saucer module was separated from the stardrive section. Located on Deck 8, this control room remained with the ship's stardrive section when the saucer was separated. Equipped with redundant control systems and tactical displays, the battle bridge ensured that the starship could continue to function and defend itself in the face of threats, safeguarding the vessel's mission and crew in times of crisis.
Shuttlebay 2, like Shuttlebay 3, was a vital facility primarily dedicated to the maintenance, storage, and deployment of auxiliary spacecraft, such as shuttlecraft and various smaller vessels. Located on Deck 13, Shuttlebay 2 was part of the ship's engineering section, and remained with the stardrive section when the ship operated in separated flight mode. It served as a backup and complement to the ship's primary shuttlebay, allowing for the efficient use of multiple shuttlecraft simultaneously, enhancing the starship's versatility and ability to respond to diverse challenges and missions within the galaxy.
Main engineering was the location of the primary elements of the Enterprise-D's matter-antimatter reaction core, thus was vital to the ship's warp drive and power generation systems. Located on Deck 36, main engineering included systems to control and monitor the warp reactor, EPS taps, and power transfer conduits. It also provided vital safety systems, and served as the hub of the ship's engineering division. The chief engineer's office was located in this complex.
As portrayed in Star Trek: The Next Generation (TV, 1987 - 1994)
The U.S.S. Enterprise-D was designed for Star Trek: The Next Generation by illustrator Andrew Probert. Two models of this ship were built by the model shop at Industrial Light & Magic (ILM), under the supervision of Ease Owyeung. ILM filmed the basic “stock footage” shots of the ship that were utilized during the run of the show. After production of the pilot movie, "Encounter at Farpoint," these models, one 6' in length, and the other 22", were photographed at visual effects company Image G during early seasons. Those models were subsequently replaced by a 4' model, built by Greg Jein. The smaller model allowed Star Trek's visual effects team to produce a far greater number of ship shots for late-season episodes.
As portrayed in Star Trek: The Next Generation - “Encounter at Farpoint” (TV, 1987)
The U.S.S. Enterprise-D bridge was designed by Andrew Probert and Herman Zimmerman, with the control surfaces featuring the new “LCARS” interface graphic style designed by Mike Okuda. Early concepts of the bridge featured as little as only three consoles, to showcase how much technology had advanced in the century since the events of Star Trek: The Original Series. While the designers moved away from this more austere design philosophy to retain some familiarity of the original Starship Enterprise bridge, the idea of most ship functions being automated remained in the final design.
As portrayed in Star Trek: The Next Generation - “Encounter at Farpoint” (TV, 1987)
The addition of the battle bridge to the Galaxy-class design stemmed from concept artist Andrew Probert's influence, particularly during his planning of the saucer separation feature. A concept sketch of the battle bridge and a set plan for the area were collaboratively crafted by production designer Herman Zimmerman and set designer Richard McKenzie in 1987. The battle bridge set was designed and built using the back half of the refit U.S.S. Enterprise bridge from the feature films Star Trek: The Motion Picture through Star Trek IV: The Voyage Home. The front half of the battle bridge was new construction, made for "Encounter at Farpoint." The refit Enterprise bridge set elements were subsequently replaced with a new back half that was first seen in "The Best of Both Worlds, Part I." The new battle bridge was then redressed several times, becoming an engineering lab, a surgical suite, an alien pirate ship, and even a courtroom.
As portrayed in Star Trek: The Next Generation - “The Child” (TV, 1988)
The shuttlebay set, which actually represented both Shuttlebay 2 and 3, was constructed directly adjacent to the corridor set. The shuttlebay set was often redressed as the holodeck and the cargo bay. Other "swing sets," often representing interiors on alien planets, were sometimes built inside the shuttlebay set.
As portrayed in Star Trek: The Next Generation - “Encounter at Farpoint” (TV, 1987)
The U.S.S. Enterprise-D main engineering set was built on Stage 9 at Paramount Pictures, where it was a modification of the engine room from Star Trek: The Motion Picture, designed by Harold Michelson. It was originally built as the engine room set for the aborted Star Trek: Phase II series in 1978. The fundamental structural components of the second floor were retained when adapting it for The Next Generation, but the rest of the set was completely reconstructed. The redesign resulted in an open floor plan with multiple corridors allowing access to the room. After the conclusion of The Next Generation, the engine room set was further modified for use in Star Trek: Voyager.