Deep Space 9 was a space station originally constructed as a uridium mining station during the Cardassian occupation of Bajor. In 2369, when the Cardassians ended their occupation, the Federation Starfleet assumed control of the facility at the request of the Bajoran provisional government. When the station, at the order of commanding officer Benjamin Sisko, was moved to the terminus of the Bajoran wormhole, Deep Space 9 became of vital strategic importance to the entire region and played a key role in the victory of the Alpha Quadrant powers in the Dominion War.
The Promenade was the center of commerce and a major hub of social activity on the space station Deep Space 9. Located in the station’s upper core section, just below the Ops module, the Promenade was home to a large number of stores, service providers, as well as a wide range of dining and recreation facilities. Prominent among these was Quark’s Bar, which provided not only food and beverages, but also offered entertainment in the form of gambling, as well as a wide range of holosuite experiences.
As portrayed in Star Trek: Deep Space Nine (TV, 1992-1999)
The Deep Space 9 filming model was designed by illustrator Rick Sternbach. The model featured three massive “docking arms,” which gave the station its distinctive shape, emphasizing the station’s role as a center of interstellar commerce. The model was designed by Tony Meininger, and it was filmed at the Image G visual effects facility under the guidance of visual effects supervisors Rob Legato and Dan Curry.
As portrayed in Star Trek: Deep Space Nine (TV, 1992-1999)
Deep Space Nine’s Promenade set was built on Stage 17 at Paramount Pictures under the direction of production designer Herman Zimmerman. The massive set, one of the largest interiors ever built for any Star Trek production, featured a distinctive alien architectural style. Zimmerman, who had supervised the design of the U.S.S. Enterprise-D for Star Trek: The Next Generation, strove to give the Promenade – and all the station interiors – a strange, vaguely threatening atmosphere, a deliberate departure for Star Trek.